US video game developer Electronic Arts has reported a surge in profits thanks to strong sales of Titanfall and FIFA 14.
Profits were up 51% to £335m (£196m) in the three months to the end of June, compared with the same period last year.
EA was boosted by sales of its annual installation of the FIFA series, FIFA 14, and futuristic first-person shooter, Titanfall.
Packaged software accounted for $678m of EA's revenue in the quarter. But digital sales - digital versions of the games purchased and downloaded from console stores - contributed an additional $536m.
EA also announced that it was pushing back the launch of Battlefield Hardline. It was originally due for release in October 2015 but will now be launched in February 2015. It was delayed due to suggestions and feedback from users after a round of testing.
Andrew Wilson, chief executive of EA, said it was "testing and implementing several new features that will help to make Battlefield Hardline a game that players can enjoy for many years to come".
EA also saw strong growth in its mobile business. Revenue from gaming on mobile devices was up 18% to $120m. EA said $105m of that "comprised of digital extra content and advertising revenue, reflecting the shift to the freemium business model".
"We continue to view mobile as a business with tremendous opportunity as the market is experiencing significant global growth in smartphones and tablets," Blake Jorgensen, EA's chief financial officer said.
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